These began rolling out in 7.40 and will continue through Season 8. We have a series of optimizations in the works for sending less network data, especially during combat. When bandwidth is limited (for any number of reasons - not just the quality of internet connection), there will be out of sync issues that are distinct from other client hitches. Most recently, our perf attention has been targeting networking concerns. Once some progress was made on this front, it became clear that we had other classes of issues still degrading the player experience. Late last year, we did a big push to improve client game thread performance and eliminate hitches due to loading assets during play. We’ve not been super great on communication here, so we do want to confirm we’re aware of the console and performance issues and consider them very high priority. Today’s Devs PoppinFreshDoze - Productionīefore we dive into more specific questions, we wanted to cover some topics that came up many times in the initial AMA announce: ![]() ![]() Welcome to the Save the World AMA, we’re so happy that you could be here! Let’s introduce who will be answering your questions today. ![]() Or you can visit the original AMA by following this LINK. Below you can find a recap of all the questions, answers, and employees that participated. Hey folks, we had a blast with those who participated in last week’s Fortnite Save the World AMA.
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